@:value({ z : 0, y : 0, x : 0 })new(x:Float = 0, y:Float = 0, z:Float = 0)
x:Float
y:Float
z:Float
add(point:Flx3DPoint):Void
addEven(value:Float):Void
copyFrom(point:Flx3DPoint):Void
copyTo(point:Flx3DPoint):Void
cross(point:Flx3DPoint):Flx3DPoint
divide(point:Flx3DPoint):Void
divideEven(value:Float):Void
dot(point:Flx3DPoint):Float
length():Float
multiply(point:Flx3DPoint):Void
multiplyEven(value:Float):Void
normalize():Void
set(x:Float, y:Float, z:Float):Void
subtract(point:Flx3DPoint):Void
subtractEven(value:Float):Void