Flx3DRenderBuffer is a BitmapData which a 3D scene is rendered onto. This is the underlying framebuffer used by Flx3DScene, so it doesn't usually need to be instantiated manually outside of advanced use cases.
Constructor
new(width:Int, height:Int, maxSize:Int = 0)
Parameters:
width | Desired width of the framebuffer. |
|---|---|
height | Desired height of the framebuffer. |
maxSize | Maximum amount of members allowed in the objects group. |
Variables
read onlyobjects:Flx3DSceneContainer
An FlxContainer containing all of the objects in the scene. (Dev note: should this be renamed?)
Methods
dispose():Void
Frees memory that is used to store the Flx3DRenderBuffer object, as well as the 'objects' group.