The base class for loading models
new(format:String)
data:BytesInput
elementArray:Array<UInt>
format:String
meshes:Map<String, Flx3DGeometry>
normalCoords:Array<Array<Float>>
textureCoords:Array<Array<Float>>
vertexArray:Array<Float>
vertexCoords:Array<Array<Float>>
load(data:OneOfTwo<String, Bytes>):Map<String, Flx3DGeometry>
The base loading functionality.