The base class for loading models

Constructor

new(format:String)

Variables

data:BytesInput

elementArray:Array<UInt>

format:String

meshes:Map<String, Flx3DGeometry>

normalCoords:Array<Array<Float>>

textureCoords:Array<Array<Float>>

vertexArray:Array<Float>

vertexCoords:Array<Array<Float>>

Methods

load(data:OneOfTwo<String, Bytes>):Map<String, Flx3DGeometry>

The base loading functionality.