flixel3d
| .. | |
|---|---|
| internal | |
| loaders | |
| materials | |
| math | |
| render | |
| shading | |
| system | |
| Flx3DCamera | 3D camera camera controls for a view. Generally does not need to be instantiated manually, as it is automatically added to each view, which only supports a single camera at a time. |
| Flx3DGeometry |
|
| Flx3DMesh | An Flx3DMesh is an instance of |
| Flx3DModel | Flx3DModel represents a 3D model which can be added to an |
| Flx3DObject | |
| Flx3DScene | Flx3DScene is an FlxSprite which a 3D scene is rendered onto. This is the main way to use Flixel3D. |
| Flx3DSkeletalModel | This is a sprite which renders a single 3d model,
if combined with the FlxScene class, it can be used to render multiple models at once.
This class makes it so you can render a single object and layer it on top of another object.
Flx3DModels do not appear on regular |
| Flx3DSurface | A surface is a 2D plane that can be used to put FlxSprites on. The collection is like a FlxGroup. |
| Flx3DTexture | |
| FlxG3D | |
| IFlx3DScene | |
| VertexAttribute | |