flixel3d

..
internal
loaders
materials
math
render
shading
system
Flx3DCamera

3D camera camera controls for a view. Generally does not need to be instantiated manually, as it is automatically added to each view, which only supports a single camera at a time.

Flx3DGeometry

Flx3DGeometry represents the geometry data used by Flx3DMesh.

Flx3DMesh

An Flx3DMesh is an instance of Flx3DGeometry with an Flx3DBaseMaterial associated with it.

Flx3DModel

Flx3DModel represents a 3D model which can be added to an Flx3DScene. It is a collection of multiple Flx3DMeshes.

Flx3DObject

Flx3DScene

Flx3DScene is an FlxSprite which a 3D scene is rendered onto. This is the main way to use Flixel3D.

Flx3DSkeletalModel

This is a sprite which renders a single 3d model, if combined with the FlxScene class, it can be used to render multiple models at once. This class makes it so you can render a single object and layer it on top of another object. Flx3DModels do not appear on regular FlxCameras, only FlxCamera3Ds.

Flx3DSurface

A surface is a 2D plane that can be used to put FlxSprites on. The collection is like a FlxGroup.

Flx3DTexture

FlxG3D

IFlx3DScene

VertexAttribute